Reviews the revolution in home improvement and glimpses the kitchen of tomorrow. Included: the development of the stove, sewing machine, refrigerated air, washing machine, vacuum cleaner, toaster, and mixer.
Archive for March, 2000
This episode explores the stories behind everything from the paper clip to the laser printer, showing how they were invented and developed and revealing what makes them tick. From chance discoveries never intended to wind up at work to the irony of labor saving devices and why they can actually create more work, we’ll deconstruct your desktop and expose the wonders there.
Close cousins to machines and tools, gadgets are mechanical or electronic devices that make life a bit easier. While they don’t always fall into clear categories, we know one when we see one. We’ll view the craziest, cleverest, and most brilliant gizmos, meet the often-quirky gadgeteers, and glimpse gadgetry of the future.
The philosophy, architecture of today’s U.S. prisons emerge from those of history. They are buildings designed to keep their inhabitants inside and under control. But very often, there is another, psychological aspect at work–they are made to look as grim and foreboding as possible. MODERN MARVELS takes a long, hard look at how prisons have been designed and built through the ages. The program starts in antiquity, where sewers and dank dungeons were commandeered to keep the unruly and unwelcome captive. Prison designers and experts examine how these ancient roots show up in the design of much more modern prisons, where many elements go beyond the need for security. We’ll tour famous prisons from Alcatraz to the newest, maximum-security facilities built during America’s most recent wave of prison construction. And examine the features that may well become staples of the next generation of these facilities. This is your day pass into the world of punishment, a fascinating tour of the buildings at the backbone of the penal system.